As The World Falls Down(Mon Calamari) OOC
  • Posted On: Oct 20 2003 5:22am
The assumptions about the positions of my fleet are indeed correct. I had a slightly different picture of it in my mind... but for the sake of time and patience, I'll go along with it.

And I cleaned my post up a little bit. We should be good to go now.

Drayson, this is an honset to god question: Could you be any more of a loudmouth?
Posts: 1381
  • Posted On: Oct 20 2003 6:21am
This is an honest to god response: yes.
Posts: 5711
  • Posted On: Oct 20 2003 9:16pm
Excellent. Then just as a note to anyone unfortunate enough to be in said thread when I arrive... Be very sure you are utterly complete in your posts, because as it has been set as president for this thread, I will assume to my advantage if you don't. If you leave something out I will assume, in return for your assumptions, that you are simply handing over the advantage.

Apparantly if you leave anything out, it's fair ground. So I hope you mention that all of your airlocks are sealed, because if you don't, I might just assume you're venting atmosphere into space.

It may be water over the dam, but now it's flowing in both directions. Watch out below.

Or... here's a crazy thought: If you don't know... ASK!


(If you can't tell, this was a rant... chock full of Irony.)
Posts: 2453
  • Posted On: Oct 25 2003 9:32pm
Perrin, I accept the change of damages from the Fire Light Frigate to the SBC(didn't see that thing about your SBC earlier).

ABout your current post.

1.I have noted when you last edited(Edited by: Perrin Descartes at: 10/25/03 2:06 pm) in the thread, so don't try to edit after I post these arguments(this isn't accusing you of being a cheater, I just like to be very careful concerning my capital planet.

2.
By the time you posted entering the shipyards, the BOPs were complete, so they aren't actually in the shipyards. You can be boarding the SYs and the Defender Gunships inside though.

3.
For you to get to all my shipyards, you'd have to go through 2 mine fields, so you can expect MAJOR ion damage to all your ships going from SY 2-back to SY 4/5.

My SY's were placed like this

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP(planet)
SY3 (gap)SY2(gap)SY1(gap)SY4(gap)SY5
Mines(gap)Mines
(intial gap for ion cannon)
You went left, but i still had 25 000 mines and some shipyards on the other side of the original gap.

4.
My Ion Cannon is fine, your own SBC was blocking your shroud and your shroud hadn't loaded it's missiles at theat poitn(opnly did it this post, so you fire them next post). Your ships would have to be in the exact same position as the SBC for the missiles to get through, and the gap would only have been for for a split second, which isn't enough time for the gunner to realize that a gap is there, fire, and then wait for the missiles to travel the distance.

5.
You can't just say the things are empty. Troops would naturally be in the shipyards and on the ship, guarding it, incase any one infiltrated the SYand UC/ships.

Maybe more to come.
Posts: 7745
  • Posted On: Oct 26 2003 12:31am
1.I have noted when you last edited(Edited by: Perrin Descartes at: 10/25/03 2:06 pm) in the thread, so don't try to edit after I post these arguments(this isn't accusing you of being a cheater, I just like to be very careful concerning my capital planet.


Perrin Descartes
Civilian
Posts: 67
(10/25/03 2:01 pm)
64.12.96.78
Reply | Edit | Del


Edited five minutes after posting. This could be a) enabling ezCodes, b)spelling mistakes, c) adding some forgotten text, etc.

There’s no rule against editing minutes subsequent to posting, it’s done all the time. Editing hours later though, that’s bad.


2.
By the time you posted entering the shipyards, the BOPs were complete, so they aren't actually in the shipyards. You can be boarding the SYs and the Defender Gunships inside though.


Perhaps. This brings up an interesting conundrum though. If TNO destroys the shipyards, how, pray tell, were the ships that were completed during the role-play constructed? If the yard is destroyed, the ships could not have been constructed.

This should probably have been stated at the beginning of the thread by TNO, but when a shipyards world is attacked it is assumed that the ships in the yard at the time of attack will be there throughout the role-play. (In effect, the yards are frozen until the role-play is completed). That way we do not have continuity problems. Whatever ships were in your yards at the moment the role-play began hostile actions is what stays in the yards throughout the role-play.

My Ion Cannon is fine, your own SBC was blocking your shroud and your shroud hadn't loaded it's missiles at theat poitn(opnly did it this post, so you fire them next post). Your ships would have to be in the exact same position as the SBC for the missiles to get through, and the gap would only have been for for a split second, which isn't enough time for the gunner to realize that a gap is there, fire, and then wait for the missiles to travel the distance.


This is from Perrin’s post.

It's targeting computers detecting the ion cannon buildup as it targeted the warship "inbetween" or "in the crack" (heh) between shipyard 1 and 2 which would have been SBC 4.

The missiles were armed and ready, the speed of the ion shot having been discovered from the last blast.

Adjustments made to the missile's trajectory, targeting the ion cannon and fired, the calaculations to the second not necessarily to conform to when the ion would fire, but, rather, to when the ion shot would reach the planetary shield.



As to the point about missiles having to be loaded then fired, to my knowledge that does not apply to single missiles, but to swarms of them coming out of hundreds of ships. The ruling was made after two of Isstal’s cloaked gunships took down a star destroyer by themselves with dozens and dozens of missiles.

Also, it’s impossible to just drop a ten-meter section of shields (a miniscule area) to let a shot through. We’re talking about a section dozens of kilometers in size being down for a second or so – if you want to be able to drop a micro-section of a shield you have to build hundreds of thousands of shield projectors.

You can't just say the things are empty. Troops would naturally be in the shipyards and on the ship, guarding it, incase any one infiltrated the SYand UC/ships.


I certainly wouldn’t assume a ship under construction would contain a standing army. Perhaps it is the GC’s practice to keep a construction zone loaded with troopers? Sure, I’m certain there would be guards on patrol, it is a military construction project, but I doubt you would have large quantities of them. It is a construction zone.
Posts: 2453
  • Posted On: Oct 26 2003 12:51am
1.
I know it was legal to edit, i just didn't want him editing after my arugments were posted.

2.
TNO hasn't freezed there yards at Corellia, I had not realized you were supposed to freeze yards, but since they did, then we obviously will not be freezing our yards either.

3.
I understood that that rule pretained to all missile launchings from capital ships. And he still wouldn't be able to get the missiles through, there just isn't enough time.

4.
We don't have lots of troops, but we do have some.
Posts: 7745
  • Posted On: Oct 26 2003 1:29am
1. Noted.

2. No, really. I insist. I will fix the situation with TNO too.

3. I read the excerpt up there to mean there was time, IE: the missile was fired a second before the shields went down, and was timed to go through along with the ION bolt. (Obviously not at the same spot) Remember that a missile goes faster than 200 MGLT, which translates roughly to a speed of 80,000 km per second. (This is a fuzzy area that will be clarified further in a ruling, after the current campaign)

4. Noted, please play it as such though.
Posts: 1381
  • Posted On: Oct 26 2003 2:15am
The ruling was made after two of Isstal’s cloaked gunships took down a star destroyer by themselves with dozens and dozens of missiles.


Hey! I had eighteen Gunships there, for the record. And they all targetted the same enemy Star Destroyer. Which was never ruled destroyed.

Get your facts straight, please.
  • Posted On: Oct 26 2003 6:30am
:rolleyes @ Drayson.
Posts: 135
  • Posted On: Oct 26 2003 11:16am

1.I have noted when you last edited(Edited by: Perrin Descartes at: 10/25/03 2:06 pm) in the thread, so don't try to edit after I post these arguments(this isn't accusing you of being a cheater, I just like to be very careful concerning my capital planet.


I needed to turn the ezcodes on. I will not edit until there is something to edit.



2.
By the time you posted entering the shipyards, the BOPs were complete, so they aren't actually in the shipyards. You can be boarding the SYs and the Defender Gunships inside though.


Given that this has not really been addressed yet through roleplaying we are treading new ground here. The paradox Kas brought up is valid.

Personally, I don't care if your yards are still producing ships while the CP is under attack. But once the yards come under fire, they stop construction.

And yet, ships built after an attack thread started for their CP cannot enter the same thread.

So, are the yards not able to build while a battle takes place around them?

hmm.... there is no real rule on the issue so we shall hash this out with the staff and if I need to edit, I will. But if depending on what is decided by staff, my whole maneuver may or may not change in the edit so I would recommend not posting until this is resolved.



3.
For you to get to all my shipyards, you'd have to go through 2 mine fields, so you can expect MAJOR ion damage to all your ships going from SY 2-back to SY 4/5.

My SY's were placed like this

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP(planet)
SY3 (gap)SY2(gap)SY1(gap)SY4(gap)SY5
Mines(gap)Mines
(intial gap for ion cannon)
You went left, but i still had 25 000 mines and some shipyards on the other side of the original gap.



What the bloody hell are you talking about Jan?

From your posts:



The majority of the Defender Ion Mines were just to the left and right of the path that the ion cannon bolt had gone through, protecting the shipyards...

Luckily the enemy had attacked right near the shipyards, where all the mines were placed..



All this says is that:

A. Your mines are protecting the "path" of the ion cannon more than they are the yards and
B. My ships were near your yards and
C. Your mines were placed near my original fleet position.

With this all I had to go on, I put your yards on the left of my fleet's position (which still puts them near my fleet).


What I was going with is:
sky sky sky sky sky sky sky sky sky sky sky sky ion

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP

SY5(gap)SY4(gap)SY3(gap)SY2(gap)SY1(mines) path (mines)
space space space space space sp(mines)

space space space space space space Original TNO Fleet Pos


From what you wrote and from what I am going on, all your mines are accounted for so there would be none in front of the rest of your yards.

Now, before your mines fired on the TIE Devils, I would have assumed there were some in front of the yards. But you indicated in your OOC comment that over 25,000 mines fired on the 100 devils. So you have over 25,000 mines in front of the first shipyard (in a 10 km radius no less given its the mine range). Given that information, my maneuverings have taken that fact into account.

I have covered this in the previous posts. Then would have been the time to bring it up.



4.
My Ion Cannon is fine, your own SBC was blocking your shroud and your shroud hadn't loaded it's missiles at theat poitn(opnly did it this post, so you fire them next post).


Yes, they were armed in a previous post. You just missed it.


Your ships would have to be in the exact same position as the SBC for the missiles to get through, and the gap would only have been for for a split second, which isn't enough time for the gunner to realize that a gap is there, fire, and then wait for the missiles to travel the distance.


Kas answered this and I consider your ion gone.


5.
You can't just say the things are empty. Troops would naturally be in the shipyards and on the ship, guarding it, incase any one infiltrated the SYand UC/ships.


Troops would be in the shipyard.. I was only talking about the ship. That you'd have a small contingent of soldiers on the shipyard (as Kas brings out) is fine and I expect that.