Khomm OOC
Posts: 1381
  • Posted On: Dec 10 2003 3:45am
Simon: the Torpedo Spheres loaded their tubes in the post before they fired.

"Commodore Orison reports that his fleet is at the ready, missile tubes primed and ready." The communications officer called out, his voice conveying the excitement they all felt.


I believe that counts as two posts of damages against the Bakura Destroyers?

The Victory Star Destroyers, too, were reloaded before firing (in the same post).

"Prime missile tubes." Mazzer ordered, observing the enemy fleet. "And keep up our fire."


No missiles were fired in that post, so I believe all of the load-fire rules have been satisfied.

Moving on...

The damages against the Bakuras I derived from their size and abilities, and those of their enemies.

The Destroyers are 850 meters long, with relitively light shields (1800 SBD, I believe) in order to carry heavy weapons loads. These were fired upon by two Torpedo Spheres, each 1900 meters, and their entire compliment of 500 proton torpedoes.

The Majestic Cruisers are 700 meters long and, similar to the Bakura Destroyers, fairily lightly shielded. Each was targetted by two Victory Star Destroyers - 160 missiles per vessel (and a meter count of 1800 - more than double the enemy).

According to the rules (and realism, imo) the damages are fine. I would, though, be willing to switch the Bakuras to "destroyed" and the Majestics to "crippled", if that's more acceptable.
  • Posted On: Dec 10 2003 6:23am
The Destroyers are 850 meters long, with relitively light shields (1800 SBD, I believe) in order to carry heavy weapons loads. These were fired upon by two Torpedo Spheres, each 1900 meters, and their entire compliment of 500 proton torpedoes.


Yet you still had the time to fire at and destroy two Majestic-class cruisers to the rear of your formation?

And Drayson, please don't talk to anyone about "realism" in a fake universe.

According to the rules (and realism, imo) the damages are fine. I would, though, be willing to switch the Bakuras to "destroyed" and the Majestics to "crippled", if that's more acceptable.


You realize, that if this is allowed, I will do the same thing to you, according to your own bloated idea of "realism"
Posts: 1381
  • Posted On: Dec 10 2003 7:17am
Wow, Griff! Way to take something completely out of context to make yourself sound like a bigger jackass!

No, you cannot do "the same thing". Why? Because your situation and mine are completely different. You don't happen to have two ships armed with 500 proton torpedo launchers in your formation, do you?

And where you get the idea the Majestics are at the rear of my formation I don't know. It's been clearly stated that the Imperial line is facing the first enemy group.
  • Posted On: Dec 10 2003 10:54pm
Your post is very vague, which reflects on your skill as a fleeter. I state very clearly that five Majestic-class Cruisers came out of hyperspace behind the Imperial formation.

Actually read my post next time, maybe?
Posts: 1381
  • Posted On: Dec 11 2003 3:27am
And? That was Dauntless Division II. I fired on Dauntless Division I, which was in front of my formation.
  • Posted On: Dec 11 2003 3:48am
So. You are being attacked from the rear by five Majestic-class Cruisers, and the rest of the fleet (the ones in front of you) are justm out of turbolaser range.

I would like to point out that Drayson posted the destruction of two of my ships that had full shields and hull strength.

Let me show you all what I am protesting, for the record.


Joren Logan
Retired Tactician
Posts: 500
(11/28/03 12:28 am)

Damages

Hood shields at 75%
Repulse shields at 75%
Far Thunder shields at 75%


The Hood, Far Thunder, and Repulse are all Victory-class Star Destroyers. I alloted four Birds of Prey to attack each ship. This is the first post of my ships firing on these three ships.


This is Drayson's next post after mine


Bhindi Drayson
Bhindi Drayson
Black Fleet Admiral
Imperial Officer
Misunderstood Genius

Posts: 1854
(11/28/03 12:56 am)

TNO Damages

VSD shields at 80% (I sincerly doubt 4 BoPs can bring their shields down by a quarter in one post)



Uh... yes they most certainly @#%$ can. Staff, you will see Drayson deliberately disregarded the damages I posted, which were conservative and within reason.


This is my next post, following his.


Joren Logan
Retired Tactician
Posts: 504
(12/1/03 4:42 pm)

Damages -

Hood Shields at 20%
Repulse shields at 20%
Fire Class Light Frigate Shields at 75%
Fire Class Light Frigate Shields at 75%


These ships were being attacked by my full force, not the four Birds anymore. This is the second post of my ships firing on the Hood and Repulse, and the first post of my ships firing on the two Fire class Light Frigates. These are damages that are within reason.


Drayson's next post following mine.


Bhindi Drayson
Black Fleet Admiral
Imperial Officer
Misunderstood Genius

Posts: 1868
(12/2/03 12:02 am)

OOC : Damages

ORS

2 Bakura Class Star Destroyers Rendered Inoperable
2 Majestic Heavy Cruisers Destroyed
2 Majestic Heavy Cruisers Damaged
1 Interdictor Destroyed

TNO

2 VSDs @ 77% Shields


Okay - the ORS damages of his post. This is the first post of his ships firing on my ships, and he destroyes them? I understand he has Torpedo Spheres, but...


Any craft over 100 meters must be destroyed in no less than 3 posts, unless done by a ship more than twice it’s size, where it can be done in 2.


Now the TNO damages - All I have to say is WTF???


77%?!?

Even when I posted that they were at 20%? (Which is realistic)

So what Drayson is saying with these damages is that with the full strength of my fleet (2 Bakuras, 12 Birds, 10 Majestics), firing for two posts has only damaged the shields of two VICTORY-class STAR DESTROYERS by thirteen percent?


That is @#%$ crap, childish bullshit.


Please, I am begging the Staff to do something about Bhindi Drayson. By all rights, his two VSDs should be destroyed in my next post, that is realistic and plausible.
Posts: 1381
  • Posted On: Dec 11 2003 4:03am
<blockquote><strong><em>Quote:</em></strong><hr>These ships were being attacked by my full force, not the four Birds anymore. This is the second post of my ships firing on the Hood and Repulse, and the first post of my ships firing on the two Fire class Light Frigates. These are damages that are within reason.<hr></blockquote>

If that were true, your damages would be somewhat closer to reality. However, they were not being attacked by your entire force because said force was not in range:

<blockquote><strong><em>Quote:</em></strong><hr>"Now." Logan said, and the rest of the Sovereignty fleet fired their missile and torpedo complements. While they could not utilize their turbolasers yet, their missiles were well within range and slammed into the shields of the Victorys<hr></blockquote>

That means that only your Birds and a missile salvo have been taken into consideration. No, I do not consider it realistic for for light cruisers to do 25% damage to a 900 meter capital ship in one post, but (you'll note) I agreed to 80%. Which is still (imo) a stretch, but there you go.

I also took the liberty of placing your second reinforcement set out of range for several reasons:

<ul type=a><li> Several sets of reinforcements are already something that are on the board for new rules. That does not make your action illegal, but it does change its position.

<li> Your last set of reinforcements exited hyperspace and were required one post to come into range - something you ignored with this set.

<li> Your reinforcements conviently arrived directly behind my forces, and in range, too! That's bullshit, and we both know it.</ul>

Yes, I took some liberties with your reinforcements. Because what you did with them was bullshit. And so their full force was not focused on my fleet, either.

Also note that, since you brougt up the positions of the fleets, that your reinforcements fired directly through the two Torpedo Spheres in order to hit the VSDs.

The VSDs were in front of the Spheres, and your reinforcements were (ever so conviently) directly behind them. So, according to your above statements, the Dauntless II can't even see or hit the VSDs!

Therefor, the damages are somewhat less than you would like.
  • Posted On: Dec 11 2003 5:17am
That is my arguement. It is up to the Staff now.