VC General R&Ds -Ships
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Here are some things I'd like looked at , when y'all get the chance, heh...
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K-222:
This zZip aero-interceptor was one of the premier atmospheric fighters in the Corporate Sector Authority fleet. It measures 13 meters in length, and was armed with doubel-wingtip laser cannons and six concussion missiles. It was capable of reaching 2,600 kilometers per hour in atmospheric flight. (CSA)
I would like to build these, but this is all the info I can find on them hence no stats.
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Katarn-class Boarding Shuttles:
This Rendili StarDrive shuttle was designed with a nose-end airlock. The shuttle was structurally enhanced so that it could ram into a target ship. Once the target was hulled, plasma torches mounted around the airlock would open a hole, and the airlock would seal around it. Assault troops could then board the target ship through the airlock and begin their take-over.
This all could be accomplished in less than two minutes. The Katarn-class shuttle was armed with a single, front-mounted double laser cannon, and measured 28 meters in length. It could transport up to 50 troops and 500 kilograms of equipment, and required a crew of three.
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Z-95 Headhunter:
Craft: Incom/Subpro Z-95 Mark I Headhunter
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 50 kg
Consumables: 1 day
Cost: 23,000(in current condition)
Maneuverability: 1D
Space: 5
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
2 Triple Blasters(fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D
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Zebra Starfighter:
Craft: Hyrotii Vehicle Works Zebra Starfighter
Type: Light short range starfighter
Scale: Starfighter
Length: 12.3 meters
Skill: Starfighter piloting
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D
Cargo Capacity: 65 kilograms
Consumables: 1 day
Cost: 65,000(new), 32,000(used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 25/1D+1
Search: 45/2D
Focus: 3/2D+2
Weapons:
2 Laser Cannons(fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
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Gunstar Fighter:
Craft: Ashar Industries Gunstar-class Assault Craft
Type: Assault Fighter
Scale: Starfighter
Length: 24 meters
Skill: Starfighter piloting: Gunstar fighter
Crew: 2
Crew Skill: Starfighter piloting 4D, starship gunnery 4D, starship shields 3D+2
Passengers: None
Cargo Capacity: 200 kilograms
Consumables: 2 weeks
Cost: 5,000 credits
Hyperdrive Multiplier: x1
Hyperdirve Backup: x10
Nav Computer: Astromech Droid
Maneuverability: 4D
Space: 8
Hull: 4D+2
Shields: 2D+2
Sensors:
Passive: 24/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 5/3D+2
Weapons:
8 Fire Linked Laser Cannons
Fire Arc: 4 Turrets with 2 each
Crew: Gunner
Fire Control: 3D+2
Space Range: 8/15/30
Atmosphere Range: 300/600/900
Damage: 6D
4 Concussion Missle Launcher Tubes
Fire Arc: Front
Crew: Gunner
Fire Control: 2D+1
Space Range: 10/15/25
Atmosphere Range: 500/800/1.3 km
Damage: 7D
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Viper Assault Starfighter:
Craft: Ashar Industries Viper-class Assault Starfighter
Type: Space superiority starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: Viper starfighter
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D, starship shields 4D
Passengers: 1
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: 1,000 credits
Maneuverability: 4D
Space: 9
Hull: 3D
Shields: 2D
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 6/4D
Weapons:
2 Fire Linked Laser Cannons
Fire Arc: front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 3/12/25
Atmosphere Range: 300/1.2/2.5 km
Damage: 6D
1 Proton Torpedoe Launcher
Fire Arc: front
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 9D
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IRD (Interception*Reconnaissance*Defense)
Description:
The IRD is the perfect mulit-role short range starfighter. Found in service all over the Authority, the IRD can take care of most comparable starfighters with ease. The IRD can also give famous first-class starfighters such as the X-Wings and TIE Fighters a run for their money. The IRD features a robust hull capable of withstanding a great deal of punishment while dishing out a fair amount with its Authority Munitions rL-112 Dual Laser Cannon system.
Stats:
Craft: Authority IRD
Type: Multipurpose Starfighter
Scale: Starfighter
Length: 8.5 meters
Skill: Starfighter Piloting: IRD
Crew: 1
Crew Skill: Starfighter Piloting: IRD 5D, Starship Gunnery 4D
Cargo Capacity: 15 kg
Consumables: 1 day
Maneuverability: 2D (+2 in atmosphere)
Space: 9
Atmosphere: 295; 850 kmh
Hull: 4D
Sensors:
Passive: 25/0D
Scan: 45/1D
Search: 65/1D+2
Focus: 2/2D+1
Weapons:
AM rL-112Twin Blaster Cannons
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
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IRD-Advanced (IRD-A)
Description:
Authority Shipbuildings' followup on the successful IRD. The IRD's greatest shortcoming was its inability to operate properly in atmospheric conditions. The IRD-A compensates for this shortcoming by incorporating new and extremely effective control surfaces. Furthermore Authority Shipbuilding decided to increase the IRD-As offensive potential by adding Authority Munitions' rP-9 concussion missile system, while keeping the existing rL-112.
Stats:
Craft: Authority IRD-A
Type: Multipurpose Aerospace Fighter
Scale: Starfighter
Length: 10 meters
Skill: Starfighter Piloting: IRD
Crew: 1
Crew Skill: Starfighter Piloting: IRD 5D+2, Starship Gunnery 4D+1
Cargo Capacity: 25 kg
Consumables: 2 day
Maneuverability: 2D+1 (2D in atmosphere)
Space: 9
Atmosphere: 400; 1150 kmh
Hull: 4D
Sensors:
Passive: 25/0D
Scan: 40/1D
Search: 50/1D+2
Focus: 2/2D+1
Weapons:
AM rL-112 Twin Blaster Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
AM rP-9 Concussion Missile Tube (8 Missiles)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space: 1/3/7
Atmosphere: 100/300/700
Damage: 7D
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Etti Lighter:
Description:
The Etti-class Light Combatant is a ship based on a highly modified medium transport hull, produced by Authority Shipbuilding. The can provide any organization with a small capital ship entirely capable of providing defense against pirates or protect larger capital ships from starfighter threats. The Etti is equipped with ten rL-47 anti-starfighter batteries and a single rA-13 heavy tractor beam system.
Stats:
Craft: Authority Etti-class Lighter
Type: Combat Vessel
Scale: Capital
Length: 125 meters
Skill: Space Transports: Etti Lighter
Crew: 25, gunners: 13, skeleton 15/+10
Crew Skill: Capital Ship Gunnery 4D, Capital Ship Shields 3D+2, Space Transports 3D+2, Starship Gunnery 4D
Passengers: 15
Cargo Capacity: 400 tons
Consumables: 3 days
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Limited to four jumps
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D+2
Focus: 6/4D
Weapons:
10 AM rL-47 Quad Laser Cannons
Fire Arc: 4 front, 2 left, 2 right, 2 back
Crew: 1
Scale: Stafighter
Skill: Starship Gunnery
Fire Control: 1D
Range: 1-5/10/20
Atmosphere: 100-500/1/2 km
Damage: 5D
AM rA-13 Tractor Beam Projectors
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space: 1-10/20/40
Atmosphere: 100-1/2/4 km
Damage: 4D
**I have already started built some of these since, they are canon (I'm sure), but I thought I'd better post the stats I have for them nonetheless, (and check if they are indeed kosher).
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G r a p p l e r C l a s s
I n t e r d i c t o r / H e a v y C r u i s e r
I / H C
S p e c i f i c a t i o n s
Length - 1,020 meters
Complement - 12,637
Turbolasers - 36
Laser Cannons - 68
Ion Cannons - 54
Missile Launchers - 18
Gravity Well Generators - 4
Fighter Capacity - 2 Squadrons
N o t e s :
The Grappler class interdiction cruisers were built using much of the existing material and facilities for the Harbinger heavy cruisers. In fact the main hull is nearly identical, but the similarities end there. The Grapplers are mission specific craft, used mainly for blockade and ambush operations. The ship is armed and carries two squadrons but these are mostly defensive weapons. The Grappler class was never intended to be in the thick of battle, rather it stays well clear of the major engagement relying on its fighters and escorts to defend it.
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P e n e t r a t o r C l a s s
A s s a u l t C r u i s e r
A C
S p e c i f i c a t i o n s
Length - 792 meters
Complement - 15,607
Troop Capacity - 2 Storm Regiments
Heavy Turbolasers - 34
Turbolasers - 56
Laser Cannons - 158
Ion Cannons - 22
Missile Launchers - 100
Fighter Capacity - 2 Squadrons
N o t e s :
The Penetrator Class have proven effective in both large and small scale planetary invasions. These vessels are usually operated by the ISS but several have found their way into Naval service. The Penetrator's are not meant for long duration patrols and describing the troop and crews quarters as cramped would be an understatement. Every cubic millimeter of space on these vessels is utilized to carry troops, or weapons, or machinery.
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P r o v i d e r C l a s s
R e p a i r / R e - S u p p l y S h i p
R / R S
S p e c i f i c a t i o n s
Length - 1,080 meters
Complement - 5,930
Turbolasers - 12
Laser Cannons - 110
Ion Cannons - 12
N o t e s -
As the fleets moved further from their home ports, expanding our borders ever outward, the need to repair and re-supply those fleets in deep space became apparent. The Provider class allows our fleets to work at maximum range far longer and with greater efficiency. With eight modular cargo holds, machine shops and recycling units, they can produce almost any necessary component that a vessel might need.
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I n c l e m e n t C l a s s
T a n k e r / R e - S u p p l y S h i p
T / R S
S p e c i f i c a t i o n s
Length - 1,080 meters
Complement - 6,617
Turbolasers - 20
Laser Cannons - 110
Ion Cannons - 12
N o t e s -
The Inclement Class Re-Supply/Tankers have been servicing Imperial facilities on the fringes of known space for some time now. With four large liquid tanks and 4 modular cargo holds, these ships can carry 90-100% of an outpost or garrisons needs in a single visit.
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G r o w l e r C l a s s
C o m m u n i c a t i o n s S h i p
C M S
S p e c i f i c a t i o n s
Length - 702
Complement - 2,155
Turbolasers - 10
Laser Cannons - 58
N o t e s -
Following several disruptive attacks by the rebel terrorists on HoloNet relay stations the Imperial High Command authorized the construction of the Growler Class communications ship. The introduction of these ships made rebel attacks on HoloNet relay stations pointless and such attacks now occur only very infrequently. These vessels serve mostly in the less populated areas of the Empire and with expeditionary units venturing out into the Unknown Regions.
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H a r b i n g e r C l a s s
B a t t l e C r u i s e r
B C
S p e c i f i c a t i o n s
Length - 1,012 meters
Complement - 19,147
Troop Capacity - 1 Armored Regiment
Heavy Turbolasers - 34
Turbolasers - 74
Laser Cannons - 206
Ion Cannons - 36
Missile Launchers - 90
Fighter Capacity - 1 Wing
N o t e s :
The Harbinger class Battle Cruisers are fast becoming the most common ships in the naval inventory. Still larger and more powerful than most enemy vessels the Harbingers are often sent in when an Imperial or Nemesis class Star Destroyer cannot be spared. Fast and well armed the Harbinger is a strong deterrent to pirates and rebel terrorists alike.
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Enforcer Heavy Cruiser:
Description:
The Enforcer-class Heavy Cruiser is based on the same hull as the Immobilizer 418, also known as the Interdictor-cruiser. Unlike its gravity well equipped brother the Enforcer is a dedicated warship. Its main design focus is is on hull strength. Factory test as well as combat situations have proven the Enforcer a very survivable platform. The Enforcer's weapons compliment consists entirely of weapons designed and produced by Authority Munitions. It also can carry 24 starfighters.
Stats:
Craft: Authority Enforcer-class Heavy Cruiser
Type: Heavy Cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting
Crew: 3,000, gunners: 60, skeleton: 1,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, sensors 4D
Passengers: 300(troops)
Cargo Capacity: 10,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x2
Hyperdrive backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Hull: 5D
Shields: 3D
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
20 AM rH-5 Turbolaser Batteries
Fire Arc: 4 front, 3 left, 3 right
Crew: 1 or 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150 km
Damage: 3D
10 AM rH-52 Quad Laser Cannons
Fire Arc: 4 front, 4 left, 4 right, 2 back
Crew: 1 or 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150 km
Damage: 4D
6 AM rA-33 Ion Cannons
Fire Arc: 2 front, 1 left, 1 right, 2 back
Crew: 1 or 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
4 AM rA-19 Tractor Beam Projectors
Fire Arc: 2 front, 1 left, 1 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
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Bayonet-class Cruiser
Length: 200 meters
Skill: Capital Ship Piloting: Bayonet
Crew: 120, gunners: 30, skeleton 40/+10
Crew Skill: Astrogation 5D, Capital Ship Gunnery
4D, Capital Ship Piloting 4D+1, capital Ship
Sheilds 4D, Sensors 4D+1
Passengers: 48 troops
Cargo Capacity: 3,500 metric tons
Consumables: 1 year
Hyperdrive Multiplier 1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 175; 500 kmh
Hull: 4D
Sheilds: 2D+2
Sensors:
Passive 40/1D
Scan 80/3D
Search 160/4D
Focus 6/3D+2
Weapons:
8 Heavy Turbolasers
Fire Arc: 2 front, 3 left, 3 right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
6 Laser Cannons
Fire Arc: 2 front, 2 left, 2 right
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-10/30/60 km
Damage: 2D
2 Tractor Beam Projectors
Fire Arc: 2 front
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60
Damage: 4D
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Regulator X-Q2 System Patrol Craft:
Craft: Loronar Regulator X-Q2 System Patrol
Craft
Type: In-System patrol/customs Craft
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: X-Q2
Crew: 9; gunners: 5
Crew Skill: Capital Ship Gunnery 4D, Capital
Ship Piloting 4D, Capital Ship Shields 3D+2
Passengers: 15 troops
Cargo Capacity: 300 tons
Consumables: 3 weeks
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 20/1D
Scan: 40/1D+2
Search: 60/2D
Focus: 4/2D+2
Weapons:
5 Laser Cannons
Fire Arc: 2 Front, 1 left, 1 right, 1 rear
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 2D+2
Space Range: 2-15/30/60
Atmosphere: 400-3/6/12 km
Damage: 4D
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Lianna-Class Corvette (Type A):
Craft: Sienar/Santhe Fleet technologies
Lianna-Class Corvette (Type A)
Type: Multi-purpose mid-sized vessel
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Lianna Corvette
Crew: 65
Crew Skill: Depends on the buyer
Passengers: Up to 600 depending upon
configuration
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: None
Nav Computer: No
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
6 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1(3), 3(3)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
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Lianna-Class Corvette (Type B):
Craft: Sienar/Santhe Fleet technologies
Lianna-Class Corvette (Type B)
Type: Multi-purpose mid-sized vessel
Scale: Capital
Length: 156 meters
Skill: Capital ship piloting: Lianna Corvette
Crew: 75
Crew Skill: Depends on the buyer
Passengers: Up to 600 depending upon
configuration
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: None
Nav Computer: No
Maneuverability: 3D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 2D+1
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
4 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1(3), 3(3)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
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Also, we have already built one of these:
Source: rivendell.fortunecity.com...ebcshp.htm
Mon Calamari Super Cruiser:
Craft: Mon Calamari Super Star Cruiser
Type: Super Star Cruiser
Scale: Capital
Length: 7,500 meters
Skill: Capital ship piloting: Mon Calamari Super Cruiser
Crew: 183,647, gunners: 1728, skeleton: 32,894/+10
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship piloting 5D+2, capital ship shields 5D, sensors 3D+1
Passengers: 25,000(troops)
Cargo Capacity: 234,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 9D
Shield: 8D, backup: 4D
Sensors:
Passive: 65/1D+2
Scan: 110/2D+2
Search: 220/4D
Focus: 7/6D
Weapons:
300 Turbolaser Batteries
Fire Arc: 100 front, 100 left, 100 right
Crew: 1(75), 2(62), 3(163)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
200 Heavy Turbolaser Batteries
Fire Arc: 75 front, 50 left, 50 right, 25 back
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D
200 Proton Torpedo Launchers
Fire Arc: 175 front, 25 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 7D
250 Ion Cannons
Fire Arc: 75 front, 75 left, 75 right, 25 back
Crew: 1(100), 2(150)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
40 Tractor Beam Projectors
Fire Arc: 10 front, 10 left, 10 right, 10 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 7D
Starfighter Complement: 12 squadrons
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I think thats it for the moment, (ships-wise).
if there are some that have already been approved , point me in the direction and I'll use the approved-before stats.
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K-222:
This zZip aero-interceptor was one of the premier atmospheric fighters in the Corporate Sector Authority fleet. It measures 13 meters in length, and was armed with doubel-wingtip laser cannons and six concussion missiles. It was capable of reaching 2,600 kilometers per hour in atmospheric flight. (CSA)
I would like to build these, but this is all the info I can find on them hence no stats.
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Katarn-class Boarding Shuttles:
This Rendili StarDrive shuttle was designed with a nose-end airlock. The shuttle was structurally enhanced so that it could ram into a target ship. Once the target was hulled, plasma torches mounted around the airlock would open a hole, and the airlock would seal around it. Assault troops could then board the target ship through the airlock and begin their take-over.
This all could be accomplished in less than two minutes. The Katarn-class shuttle was armed with a single, front-mounted double laser cannon, and measured 28 meters in length. It could transport up to 50 troops and 500 kilograms of equipment, and required a crew of three.
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Z-95 Headhunter:
Craft: Incom/Subpro Z-95 Mark I Headhunter
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 50 kg
Consumables: 1 day
Cost: 23,000(in current condition)
Maneuverability: 1D
Space: 5
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
2 Triple Blasters(fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D
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Zebra Starfighter:
Craft: Hyrotii Vehicle Works Zebra Starfighter
Type: Light short range starfighter
Scale: Starfighter
Length: 12.3 meters
Skill: Starfighter piloting
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D
Cargo Capacity: 65 kilograms
Consumables: 1 day
Cost: 65,000(new), 32,000(used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 25/1D+1
Search: 45/2D
Focus: 3/2D+2
Weapons:
2 Laser Cannons(fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
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Gunstar Fighter:
Craft: Ashar Industries Gunstar-class Assault Craft
Type: Assault Fighter
Scale: Starfighter
Length: 24 meters
Skill: Starfighter piloting: Gunstar fighter
Crew: 2
Crew Skill: Starfighter piloting 4D, starship gunnery 4D, starship shields 3D+2
Passengers: None
Cargo Capacity: 200 kilograms
Consumables: 2 weeks
Cost: 5,000 credits
Hyperdrive Multiplier: x1
Hyperdirve Backup: x10
Nav Computer: Astromech Droid
Maneuverability: 4D
Space: 8
Hull: 4D+2
Shields: 2D+2
Sensors:
Passive: 24/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 5/3D+2
Weapons:
8 Fire Linked Laser Cannons
Fire Arc: 4 Turrets with 2 each
Crew: Gunner
Fire Control: 3D+2
Space Range: 8/15/30
Atmosphere Range: 300/600/900
Damage: 6D
4 Concussion Missle Launcher Tubes
Fire Arc: Front
Crew: Gunner
Fire Control: 2D+1
Space Range: 10/15/25
Atmosphere Range: 500/800/1.3 km
Damage: 7D
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Viper Assault Starfighter:
Craft: Ashar Industries Viper-class Assault Starfighter
Type: Space superiority starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: Viper starfighter
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D, starship shields 4D
Passengers: 1
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: 1,000 credits
Maneuverability: 4D
Space: 9
Hull: 3D
Shields: 2D
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 6/4D
Weapons:
2 Fire Linked Laser Cannons
Fire Arc: front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 3/12/25
Atmosphere Range: 300/1.2/2.5 km
Damage: 6D
1 Proton Torpedoe Launcher
Fire Arc: front
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 9D
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IRD (Interception*Reconnaissance*Defense)
Description:
The IRD is the perfect mulit-role short range starfighter. Found in service all over the Authority, the IRD can take care of most comparable starfighters with ease. The IRD can also give famous first-class starfighters such as the X-Wings and TIE Fighters a run for their money. The IRD features a robust hull capable of withstanding a great deal of punishment while dishing out a fair amount with its Authority Munitions rL-112 Dual Laser Cannon system.
Stats:
Craft: Authority IRD
Type: Multipurpose Starfighter
Scale: Starfighter
Length: 8.5 meters
Skill: Starfighter Piloting: IRD
Crew: 1
Crew Skill: Starfighter Piloting: IRD 5D, Starship Gunnery 4D
Cargo Capacity: 15 kg
Consumables: 1 day
Maneuverability: 2D (+2 in atmosphere)
Space: 9
Atmosphere: 295; 850 kmh
Hull: 4D
Sensors:
Passive: 25/0D
Scan: 45/1D
Search: 65/1D+2
Focus: 2/2D+1
Weapons:
AM rL-112Twin Blaster Cannons
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
------------------------------------------------------------
IRD-Advanced (IRD-A)
Description:
Authority Shipbuildings' followup on the successful IRD. The IRD's greatest shortcoming was its inability to operate properly in atmospheric conditions. The IRD-A compensates for this shortcoming by incorporating new and extremely effective control surfaces. Furthermore Authority Shipbuilding decided to increase the IRD-As offensive potential by adding Authority Munitions' rP-9 concussion missile system, while keeping the existing rL-112.
Stats:
Craft: Authority IRD-A
Type: Multipurpose Aerospace Fighter
Scale: Starfighter
Length: 10 meters
Skill: Starfighter Piloting: IRD
Crew: 1
Crew Skill: Starfighter Piloting: IRD 5D+2, Starship Gunnery 4D+1
Cargo Capacity: 25 kg
Consumables: 2 day
Maneuverability: 2D+1 (2D in atmosphere)
Space: 9
Atmosphere: 400; 1150 kmh
Hull: 4D
Sensors:
Passive: 25/0D
Scan: 40/1D
Search: 50/1D+2
Focus: 2/2D+1
Weapons:
AM rL-112 Twin Blaster Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
AM rP-9 Concussion Missile Tube (8 Missiles)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space: 1/3/7
Atmosphere: 100/300/700
Damage: 7D
------------------------------------------------------------
Etti Lighter:
Description:
The Etti-class Light Combatant is a ship based on a highly modified medium transport hull, produced by Authority Shipbuilding. The can provide any organization with a small capital ship entirely capable of providing defense against pirates or protect larger capital ships from starfighter threats. The Etti is equipped with ten rL-47 anti-starfighter batteries and a single rA-13 heavy tractor beam system.
Stats:
Craft: Authority Etti-class Lighter
Type: Combat Vessel
Scale: Capital
Length: 125 meters
Skill: Space Transports: Etti Lighter
Crew: 25, gunners: 13, skeleton 15/+10
Crew Skill: Capital Ship Gunnery 4D, Capital Ship Shields 3D+2, Space Transports 3D+2, Starship Gunnery 4D
Passengers: 15
Cargo Capacity: 400 tons
Consumables: 3 days
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Limited to four jumps
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D+2
Focus: 6/4D
Weapons:
10 AM rL-47 Quad Laser Cannons
Fire Arc: 4 front, 2 left, 2 right, 2 back
Crew: 1
Scale: Stafighter
Skill: Starship Gunnery
Fire Control: 1D
Range: 1-5/10/20
Atmosphere: 100-500/1/2 km
Damage: 5D
AM rA-13 Tractor Beam Projectors
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space: 1-10/20/40
Atmosphere: 100-1/2/4 km
Damage: 4D
**I have already started built some of these since, they are canon (I'm sure), but I thought I'd better post the stats I have for them nonetheless, (and check if they are indeed kosher).
------------------------------------------------------------------------------------
G r a p p l e r C l a s s
I n t e r d i c t o r / H e a v y C r u i s e r
I / H C
S p e c i f i c a t i o n s
Length - 1,020 meters
Complement - 12,637
Turbolasers - 36
Laser Cannons - 68
Ion Cannons - 54
Missile Launchers - 18
Gravity Well Generators - 4
Fighter Capacity - 2 Squadrons
N o t e s :
The Grappler class interdiction cruisers were built using much of the existing material and facilities for the Harbinger heavy cruisers. In fact the main hull is nearly identical, but the similarities end there. The Grapplers are mission specific craft, used mainly for blockade and ambush operations. The ship is armed and carries two squadrons but these are mostly defensive weapons. The Grappler class was never intended to be in the thick of battle, rather it stays well clear of the major engagement relying on its fighters and escorts to defend it.
------------------------------------------------------------
P e n e t r a t o r C l a s s
A s s a u l t C r u i s e r
A C
S p e c i f i c a t i o n s
Length - 792 meters
Complement - 15,607
Troop Capacity - 2 Storm Regiments
Heavy Turbolasers - 34
Turbolasers - 56
Laser Cannons - 158
Ion Cannons - 22
Missile Launchers - 100
Fighter Capacity - 2 Squadrons
N o t e s :
The Penetrator Class have proven effective in both large and small scale planetary invasions. These vessels are usually operated by the ISS but several have found their way into Naval service. The Penetrator's are not meant for long duration patrols and describing the troop and crews quarters as cramped would be an understatement. Every cubic millimeter of space on these vessels is utilized to carry troops, or weapons, or machinery.
------------------------------------------------------------
P r o v i d e r C l a s s
R e p a i r / R e - S u p p l y S h i p
R / R S
S p e c i f i c a t i o n s
Length - 1,080 meters
Complement - 5,930
Turbolasers - 12
Laser Cannons - 110
Ion Cannons - 12
N o t e s -
As the fleets moved further from their home ports, expanding our borders ever outward, the need to repair and re-supply those fleets in deep space became apparent. The Provider class allows our fleets to work at maximum range far longer and with greater efficiency. With eight modular cargo holds, machine shops and recycling units, they can produce almost any necessary component that a vessel might need.
------------------------------------------------------------
I n c l e m e n t C l a s s
T a n k e r / R e - S u p p l y S h i p
T / R S
S p e c i f i c a t i o n s
Length - 1,080 meters
Complement - 6,617
Turbolasers - 20
Laser Cannons - 110
Ion Cannons - 12
N o t e s -
The Inclement Class Re-Supply/Tankers have been servicing Imperial facilities on the fringes of known space for some time now. With four large liquid tanks and 4 modular cargo holds, these ships can carry 90-100% of an outpost or garrisons needs in a single visit.
------------------------------------------------------------
G r o w l e r C l a s s
C o m m u n i c a t i o n s S h i p
C M S
S p e c i f i c a t i o n s
Length - 702
Complement - 2,155
Turbolasers - 10
Laser Cannons - 58
N o t e s -
Following several disruptive attacks by the rebel terrorists on HoloNet relay stations the Imperial High Command authorized the construction of the Growler Class communications ship. The introduction of these ships made rebel attacks on HoloNet relay stations pointless and such attacks now occur only very infrequently. These vessels serve mostly in the less populated areas of the Empire and with expeditionary units venturing out into the Unknown Regions.
------------------------------------------------------------
H a r b i n g e r C l a s s
B a t t l e C r u i s e r
B C
S p e c i f i c a t i o n s
Length - 1,012 meters
Complement - 19,147
Troop Capacity - 1 Armored Regiment
Heavy Turbolasers - 34
Turbolasers - 74
Laser Cannons - 206
Ion Cannons - 36
Missile Launchers - 90
Fighter Capacity - 1 Wing
N o t e s :
The Harbinger class Battle Cruisers are fast becoming the most common ships in the naval inventory. Still larger and more powerful than most enemy vessels the Harbingers are often sent in when an Imperial or Nemesis class Star Destroyer cannot be spared. Fast and well armed the Harbinger is a strong deterrent to pirates and rebel terrorists alike.
------------------------------------------------------------
Enforcer Heavy Cruiser:
Description:
The Enforcer-class Heavy Cruiser is based on the same hull as the Immobilizer 418, also known as the Interdictor-cruiser. Unlike its gravity well equipped brother the Enforcer is a dedicated warship. Its main design focus is is on hull strength. Factory test as well as combat situations have proven the Enforcer a very survivable platform. The Enforcer's weapons compliment consists entirely of weapons designed and produced by Authority Munitions. It also can carry 24 starfighters.
Stats:
Craft: Authority Enforcer-class Heavy Cruiser
Type: Heavy Cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting
Crew: 3,000, gunners: 60, skeleton: 1,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, sensors 4D
Passengers: 300(troops)
Cargo Capacity: 10,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x2
Hyperdrive backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Hull: 5D
Shields: 3D
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
20 AM rH-5 Turbolaser Batteries
Fire Arc: 4 front, 3 left, 3 right
Crew: 1 or 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150 km
Damage: 3D
10 AM rH-52 Quad Laser Cannons
Fire Arc: 4 front, 4 left, 4 right, 2 back
Crew: 1 or 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150 km
Damage: 4D
6 AM rA-33 Ion Cannons
Fire Arc: 2 front, 1 left, 1 right, 2 back
Crew: 1 or 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
4 AM rA-19 Tractor Beam Projectors
Fire Arc: 2 front, 1 left, 1 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
------------------------------------------------------------
Bayonet-class Cruiser
Length: 200 meters
Skill: Capital Ship Piloting: Bayonet
Crew: 120, gunners: 30, skeleton 40/+10
Crew Skill: Astrogation 5D, Capital Ship Gunnery
4D, Capital Ship Piloting 4D+1, capital Ship
Sheilds 4D, Sensors 4D+1
Passengers: 48 troops
Cargo Capacity: 3,500 metric tons
Consumables: 1 year
Hyperdrive Multiplier 1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 175; 500 kmh
Hull: 4D
Sheilds: 2D+2
Sensors:
Passive 40/1D
Scan 80/3D
Search 160/4D
Focus 6/3D+2
Weapons:
8 Heavy Turbolasers
Fire Arc: 2 front, 3 left, 3 right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
6 Laser Cannons
Fire Arc: 2 front, 2 left, 2 right
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-10/30/60 km
Damage: 2D
2 Tractor Beam Projectors
Fire Arc: 2 front
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60
Damage: 4D
------------------------------------------------------------
Regulator X-Q2 System Patrol Craft:
Craft: Loronar Regulator X-Q2 System Patrol
Craft
Type: In-System patrol/customs Craft
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: X-Q2
Crew: 9; gunners: 5
Crew Skill: Capital Ship Gunnery 4D, Capital
Ship Piloting 4D, Capital Ship Shields 3D+2
Passengers: 15 troops
Cargo Capacity: 300 tons
Consumables: 3 weeks
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 20/1D
Scan: 40/1D+2
Search: 60/2D
Focus: 4/2D+2
Weapons:
5 Laser Cannons
Fire Arc: 2 Front, 1 left, 1 right, 1 rear
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 2D+2
Space Range: 2-15/30/60
Atmosphere: 400-3/6/12 km
Damage: 4D
-----------------------------------------------------------
Lianna-Class Corvette (Type A):
Craft: Sienar/Santhe Fleet technologies
Lianna-Class Corvette (Type A)
Type: Multi-purpose mid-sized vessel
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Lianna Corvette
Crew: 65
Crew Skill: Depends on the buyer
Passengers: Up to 600 depending upon
configuration
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: None
Nav Computer: No
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
6 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1(3), 3(3)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
------------------------------------------------------------
Lianna-Class Corvette (Type B):
Craft: Sienar/Santhe Fleet technologies
Lianna-Class Corvette (Type B)
Type: Multi-purpose mid-sized vessel
Scale: Capital
Length: 156 meters
Skill: Capital ship piloting: Lianna Corvette
Crew: 75
Crew Skill: Depends on the buyer
Passengers: Up to 600 depending upon
configuration
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: None
Nav Computer: No
Maneuverability: 3D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 2D+1
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
4 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1(3), 3(3)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
------------------------------------------------------------
Also, we have already built one of these:
Source: rivendell.fortunecity.com...ebcshp.htm
Mon Calamari Super Cruiser:
Craft: Mon Calamari Super Star Cruiser
Type: Super Star Cruiser
Scale: Capital
Length: 7,500 meters
Skill: Capital ship piloting: Mon Calamari Super Cruiser
Crew: 183,647, gunners: 1728, skeleton: 32,894/+10
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship piloting 5D+2, capital ship shields 5D, sensors 3D+1
Passengers: 25,000(troops)
Cargo Capacity: 234,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 9D
Shield: 8D, backup: 4D
Sensors:
Passive: 65/1D+2
Scan: 110/2D+2
Search: 220/4D
Focus: 7/6D
Weapons:
300 Turbolaser Batteries
Fire Arc: 100 front, 100 left, 100 right
Crew: 1(75), 2(62), 3(163)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
200 Heavy Turbolaser Batteries
Fire Arc: 75 front, 50 left, 50 right, 25 back
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D
200 Proton Torpedo Launchers
Fire Arc: 175 front, 25 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 7D
250 Ion Cannons
Fire Arc: 75 front, 75 left, 75 right, 25 back
Crew: 1(100), 2(150)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
40 Tractor Beam Projectors
Fire Arc: 10 front, 10 left, 10 right, 10 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 7D
Starfighter Complement: 12 squadrons
-------------------------
I think thats it for the moment, (ships-wise).
if there are some that have already been approved , point me in the direction and I'll use the approved-before stats.