TRS R&D 6+7 The Black Hole Gun+Generator
<img src=http://www.geocities.com/whole_fn_show_2001uk/gun.txt>

R&D 6

The Black Hole Gun
Designer: Retakkenari bioengineering

Ship Designation: Graviton Singularity Generator Platform


Length: 1500 m
Crew: 100


Shields: N/A

Hull: 1290 RU. Reinforced Quadranium Steel Hull plating.

Speeds;
Sublight: 30 MGLT
Manouvering Speed: 25 MGLT

Hyperdrive: 2x

Weapons systems:
One Graviton Beam Generator


Ship Background:

The Black hole Gunship was designed for one thing and one thing only . . .to be a mobile mount for the Graviton Singularity generator rather than a combat vessel. It has no weapons of any kind and relies simply on its reinforced hull plating to take the brunt of any blows to its infrastructure. However, the ship’s creators did not intend for it to be in any form of open combat, instead to be deployed prior to battle or in ambush and/or interdiction duty. The latter being its most formal role. It would be dropped in any given system from it’s mothership, and deploy the singularity, causing passing ships to drop out of hyperspace, or if they were to pass completely through the singularity, shear off a section, or the the entire hull of the passing vessel.

After the gun has fired and detonated it’s projectile, initiating the black hole effect, a series of amplifications crystal’s inside the head of the barrel create a beam of concentrated graviton particle’s toward the black hole singularity.


R&D 7: The Black Interdictor Effect.


The Black Interdictor Effect is created by firing either a charged or uncharged, graviton beam toward an artificially created Black Hole Singularity.

This is achieved as follows.


The fired projectile containing the unstable neutrons is launched and the magnetic constrictors are released, causing the unstable matter to collapse in on itself, creating a small black hole of no more than 30 kilometres across. The gun then fires either A) a (positively/negatively) charged Graviton Beam, or B) an Uncharged one, toward the co-ordinates of the black hole. The graviton beam initiates a reaction which increases the size of the black hole to a maximum size of 300 kilometres. According to standard physics relating to black holes, the actual harmful part (the horizon) is directly proportional to the total size of the black hole. Meaning a 30 km black hole, would have a horizon radius of 3 kilometres. You can only be harmed or get sucked in by a black hole if you cross the the even horizon.However again, due to the unpredictability and unstable nature of this artificially created blackhole, the harmful event horizon remains at 3km in its radius, although the gravitational effect reaches 300km, smaller than most planetary sized gravity wells, but enough to pull passing ships from hyperspace.

<a href="http://www.geocities.com/whole_fn_show_2001uk/gunpoint.txt" target="_new">Graviton Beam Assembly</a>

Firing a charged Graviton Beam into the black hole will produce a different effect altogether. Charging a black hole make’s it, in essence, rotate. A charged and rotating black hole can, join up with a corresponding white hole, wherever that may be in a galaxy and form a wormhole. However, this weapon’s charge is so minute that it will only remain open for a short time, mere seconds if not a minute, enough for a passing vessel to become sucked in however. A negatively charged Graviton beam will produce a similar if less stable effect, causing a wormhole to be momentarily formed only to explode out, spilling a dangerous shockwave of matter, gamma radiation and unstable energy. This effect is known as a white hole, the opposite of a black hole.

Thusly there are three desired settings for the weapon.
1:Normal Graviton Beam- Normal 300 km black hole.
2:Charged Graviton Beam- Unstable Wormhole is created.
3:Negatively Charged Graviton Beam- White hole is created.

The black hole’s primary purpose is to serve as an interdictor, an it does in many ways, primarily by creating a large field of gravity, causing Ships to be pulled from Hyperspace. However, the if travelling at hyperspace through either a wormhole or a white hole, would not only cause the ship to drop from hyperspace, but be shredded and/or destroyed outright.
Ships already out of hyperspace, encountering these holes can only be detected by the immense field of gravity, which cannot be accurately measured like a planet’s gravity. So the passing ship would have no way to pin point the location of the event horizon.

The black holed formed in the above effects only lasts for roughly one hour before it “evaporates”. Due to the unstable and synthetic nature of its creation, it dissipates far more quickly than an average black hole, which is created far more slowly, and is much larger.

The ship emits high quantities of harmful radiation as per the norm, and every crew member wears appropriate protection. However, if fired upon or destroyed, the resulting overspill and explosion from the radiation would equal an explosion similar to that of the White Hole Implosion effect.


<img src=http://www.geocities.com/whole_fn_show_2001uk/darkmissle.txt>

Main OOC points.

~Weapon fires projectile in one post.

~Charges Graviton Beam

~Fires Graviton Beam

~Has to maintain beam in order to keep the singularity open

~One cooling off post necessary if firing a second projectile

~Carries a Maximum of 100 Missiles

~Graviton Beam cannot affect ship’s hulls or shields directly

~White Hole Implosion effect has a 10km blast radius

~Two Vessels allowed per 15,000 meter alotment

~25 Day Build Time

~Cannot Function in Orbit of a planet

~Can Function within a star system, unless the system has intense gravitational distortions.


Anything more I’ll gladly attempt to explain or technobabble my way out of.


Bibliography of factual and Theoretical Sources.


<a href="http://cosmology.berkeley.edu/Education/BHfaq.html" target="_new">Black, white and worm hole theory and FAQ</a>

<a href="http://cosmology.berkeley.edu/Education/answers.html" target="_new">More Black Hole and Dark Matter FAQ</a>

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Page Information
Created By
Ren Janggar
Created On
Jul 10 2003 1:00am
Last Updated
Jul 10 2003 1:00am
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